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4 posts
A practical look at how indie game studios are using AI tools in their 3D art pipelines in 2026 — from text-to-material generation to AI-assisted texturing and procedural content creation — with real workflow examples and honest assessments of what works.
A step-by-step walkthrough of getting PBR textures from Blender into Unreal Engine 5 correctly — covering material creation, baking, normal map conventions, ORM packing, and the common pitfalls that waste hours of debugging.
An end-to-end material workflow in Blender: create base PBR materials, add realistic aging and wear, bake all texture maps, and export game-ready assets. Each step feeds into the next.
A complete, practical checklist for getting 3D assets from Blender into a game engine without the back-and-forth. Covers topology, UVs, materials, naming, LODs, baking, and export.