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62 posts tagged Indie Dev.
A practical, phase-by-phase breakdown of what the EU AI Act actually requires from game studios shipping into the European market in 2026.
A practical look at how indie game studios are using AI tools in their 3D art pipelines in 2026 — from text-to-material generation to AI-assisted texturing and procedural content creation — with real workflow examples and honest assessments of what works.
Ollama lets you run AI models locally on your own hardware — no API keys, no costs, no data leaving your machine. Here's how to set it up for Blender workflows in 2026.
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A practical comparison of free and affordable Substance Painter alternatives for Blender artists in 2026, including InstaMAT, ArmorPaint, Material Maker, and Blender's own texturing tools — with honest assessments of what each does well and where each falls short.
A curated list of the 15 most impactful Blender addons for game development in 2026, organized by workflow stage from modeling through export.
A practical guide to designing and balancing game economies using spreadsheets. Covers currency sinks and faucets, progression curves, reward scheduling, loot tables, and the math behind satisfying game economies — no economics degree required.
A practical guide to winning game jams — from pre-jam preparation and 48-hour planning to starter templates and turning your jam game into a commercial release.
Godot went from niche underdog to the most popular game jam engine in one year. Here's why developers are switching, the commercial games proving it works, and the tools making Godot production-ready in 2026.
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Hard-won lessons from publishing Unreal Engine plugins on Fab, covering what sells, what doesn't, pricing strategy, the real impact of sales events, and why documentation is your most important marketing asset.
A practical guide to the minimum set of tools, systems, and timelines you actually need to ship your first game in 2026 — cutting through the noise of tool recommendations to focus on what gets a game from idea to store page.
A practical breakdown of the AI tools solo game developers are using in 2026 to ship games in half the time, from coding assistants and 3D generation to marketing automation and pre-built systems.
The old model of building a game and then marketing it is a losing strategy in 2026. This playbook covers the market-first approach — validating demand before committing years of development, with real numbers on wishlists, conversion rates, and what actually moves the needle.