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LAUNCH25
20 posts
We break down the real math behind subscription vs one-time purchase tool pricing for indie studios — total cost of ownership over 1-3 years, what happens when you stop paying, and why we chose the model we did.
A complete getting-started guide for Meta Quest game development with Unreal Engine 5 in 2026. Covers project setup, XR plugin configuration, hand tracking, locomotion systems, performance targets, foveated rendering, mixed reality passthrough, and how to accelerate VR development with MCP automation and Blueprint Template Library.
A practical guide to deploying MCP servers securely for game development teams of 5-20 developers. Covers MCP 1.0 OAuth 2.1 authentication, per-tool role-based permissions, network architecture, audit logging, and CI/CD integration with StraySpark's Unreal and Blender MCP Servers.
Aura and MCP both bring AI to Unreal Engine, but they take very different paths. We compare the proprietary and open-protocol approaches to help you choose.
Blender 5.0 changed the game asset pipeline. Learn what's new for FBX/glTF export to Unreal Engine 5, material conversion tips, and how to automate it all.
AI agents are transforming game development workflows. Learn how to build multi-agent pipelines with MCP servers — connecting asset creation, level assembly, and QA into automated workflows that actually work in production.
A step-by-step guide to setting up Claude Code for game development, from installation through MCP server configuration, agent teams, and practical first workflows for Unreal Engine and Blender developers.
Claude Code Game Studios went viral with 48 AI agents mimicking a real studio. We break down what multi-agent orchestration actually means for game developers in 2026.
Single-platform indie releases leave money on the table. Learn why cross-platform is mandatory in 2026 and how to ship your UE5 game on Steam Deck and beyond.
Learn how to integrate NVIDIA DLSS 4.5 and Dynamic Multi Frame Generation into your UE5 projects. Practical setup guide with performance benchmarks and optimization tips.
Over 7,300 Steam games disclosed AI content in 2026. Most are gameslop. Here's why AI tools should amplify human vision — not replace it — and how responsible devs can stand out.
A practical recap of GDC 2026's AI announcements for indie developers — what's real, what's hype, and what you should actually do about Tencent's ASI World, Unity's prompt-to-game, NVIDIA's neural rendering, and the growing role of AI agents in game development.
MCP Apps bring interactive UI components directly into your AI assistant. Learn how this changes game development workflows — from asset browsers and scene editors to material previewers — and how MCP servers can leverage this new capability.
The Model Context Protocol ecosystem has exploded to over 10,000 servers across every industry. Here's where game development fits in this landscape, what the MCP 1.0 specification means, and how indie developers can leverage this growing ecosystem.
Learn the modular AI micro-tools pattern that lets indie studios achieve AAA quality. Compose specialized tools for textures, NPCs, mocap, and engine control.
UE6 is coming with Verse at its core. Here's what indie developers should do now to prepare without abandoning their current UE5 projects.
Speed-run from game concept to playable UE5 prototype in 20 minutes using Claude and the Unreal MCP Server. A step-by-step walkthrough with practical examples.
Everything we know about Unreal Engine 6 so far, how AI integration is becoming a core engine feature, what changes for developers, and how to prepare your projects and workflows for the transition.
Vibe coding is reshaping game development in 2026. We break down what actually works, what still falls apart, and how MCP tools bridge the gap for Unreal Engine developers.
Some studios are ditching UE5 over optimization concerns. We break down what's real, what's user error, and how to ship performant UE5 projects.