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tutorial
Mar 21, 20265 min read

UE5.7 Nanite Foliage + Procedural Placement: Performance Guide for Open Worlds

Nanite Foliage is finally production-ready in UE5.7. Here's how to combine it with procedural scatter systems to build dense, high-performance open worlds without tanking your frame rate.

Unreal EngineNanitePerformanceOpen World
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devlog
Mar 10, 20265 min read

How We Populated a 16 km² Open World in an Afternoon with UE5

A behind-the-scenes look at how we used rule-based procedural scatter to fill a massive open world with forests, rocks, and foliage — in just a few hours.

Unreal EngineOpen World
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devlog
Mar 5, 20264 min read

Procedural Placement Tool v2: What's New

A deep dive into the new features in Procedural Placement Tool v2, including biome zones, density painting, and performance improvements.

Unreal EngineProcedural Generation
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