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Explore our latest tutorials from the StraySpark team.
You built something special at a game jam. Now what? A practical guide to evaluating, scoping, and transitioning a prototype into a commercial game — without falling into the 'second system' trap.
The most common Unreal Engine 5 performance pitfalls that tank frame rates — from tick-heavy Blueprints to shadow map budgets — with practical fixes you can apply immediately.
The game design theory behind RPG stat systems — how to design attributes, leveling curves, and character progression that makes players feel powerful without breaking your game's balance.
Your Unreal Engine skills translate directly to architectural visualization. Here's how game developers can take on arch-viz freelance work — the tools, workflow, and business side of a growing UE5 market.
Most inventory systems are tolerated, not enjoyed. Here's how to design item management and crafting that feels good to use — covering UX patterns, common mistakes, and implementation strategies for UE5.
When should you use procedural generation and when should you hand-craft your levels? A practical framework for combining both approaches to build better game worlds with less effort.
Everything you need to know about building a save system in UE5 — what to save, serialization strategies, async operations, save file management, and how to avoid the most common pitfalls.
Why most dialogue trees feel shallow, and how to design branching conversations with meaningful choices, NPC memory, and conditional logic that players actually care about.
Your Steam trailer is your game's first impression. Here's how to plan, shoot, and edit a trailer inside Unreal Engine 5 that converts store page visitors into wishlists.
A practical, no-hype comparison of Unreal Engine 5 and Unity for indie game developers in 2026 — covering performance, tooling, pricing, learning curve, and when each engine is the better choice.
A curated list of essential Unreal Engine 5 tools, plugins, and resources for solo indie developers — from free community favorites to production-grade plugins that save weeks of development time.
Why random scatter looks fake and how rule-based placement systems create environments that feel natural — the game design theory and practical implementation behind believable biomes.
Skip the hype — here are 5 practical AI workflows inside the Unreal Engine editor that genuinely reduce development time, with real examples using MCP-powered automation.
Our licensing philosophy explained — why we believe game development tools should be one-time purchases with full source access, and how this decision shapes everything we build.
Nanite Foliage is finally production-ready in UE5.7. Here's how to combine it with procedural scatter systems to build dense, high-performance open worlds without tanking your frame rate.
How we built a playable RPG prototype in 48 hours using pre-built gameplay systems — complete with combat, inventory, dialogue, and quests — and what we learned along the way.
Learn how to recreate iconic Hollywood camera techniques — Hitchcock zoom, crane shots, handheld shake, and more — inside Unreal Engine 5 using spline-based camera systems.
The Blueprint vs C++ debate is older than UE5 itself. Here's a practical framework for deciding when to use each — and how production-ready Blueprint systems can give you the best of both worlds.
Learn how to use the Model Context Protocol (MCP) to connect AI assistants like Claude and Cursor to your Unreal Engine editor for automated level design, asset management, and more.
A behind-the-scenes look at how we used rule-based procedural scatter to fill a massive open world with forests, rocks, and foliage — in just a few hours.
A deep dive into the new features in Procedural Placement Tool v2, including biome zones, density painting, and performance improvements.
Introducing StraySpark — a game studio building professional-grade tools for Unreal Engine developers.