Populate entire worlds in seconds, not weeks
Stop hand-placing thousands of trees, rocks, and props. The Procedural Placement Tool lets you scatter hundreds of thousands of instances across your terrain with intelligent rules for density, slope, height, biome zones, and more — all rendered efficiently through HISM instancing. What used to take days of tedious manual work now takes a single click.
Starting at $49.99
Use code LAUNCH25 for 25% off
- License key included
- Free lifetime updates
- Full C++ source code access
- Priority email support
Powerful features, zero friction
Procedural Placement Tool is packed with everything you need to be productive from the first minute.
Multi-Layer Scatter
Configure independent placement layers, each with its own mesh set, density, and filter rules. Build complex biomes from simple layers.
Biome Zone System
Paint your world with biome volumes — forest, desert, swamp, snow — and watch vegetation adapt automatically. Zones blend smoothly with configurable priority and radius.
4 Density Modes
Uniform distribution, Perlin noise for organic variation, radial falloff for clearings, or custom texture masks for pixel-perfect control over placement density.
Spline Scatter
Scatter objects along spline paths — perfect for lining roads with streetlights, rivers with rocks, trails with wildflowers, or fences along boundaries.
Exclusion Zones
Drop in exclusion volumes to prevent placement around buildings, paths, or gameplay areas. Soft falloff edges create natural-looking transitions.
Cluster Grouping
Generate natural-looking clumps and groupings. Configure cluster count, radius, and internal spacing for trees, bushes, or rock formations that look hand-crafted.
Built for your workflow
Whether you're a solo developer or part of a large team, Procedural Placement Tool fits right in.
Open world games with vast terrain that needs believable vegetation and prop coverage
Architectural visualization projects requiring realistic landscaping around structures
Procedural generation systems that need deterministic, seed-based placement for reproducibility
Level designers who want to iterate quickly on environment density without manual placement
Everything you need, nothing you don't
One purchase. Full source code. No subscriptions. No royalties.
“We populated a 16 km² open world in an afternoon. The biome zones and exclusion system meant we barely had to touch anything after the initial scatter.”
Environment Artist
AAA Studio
Ready to level up your workflow?
Get Procedural Placement Tool today and start building faster. Full source code, free updates, and documentation included.
Use code LAUNCH25 for 25% off