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Populate entire worlds in seconds, not weeks
Stop hand-placing thousands of trees, rocks, and props. The Procedural Placement Tool lets you scatter hundreds of thousands of instances across your terrain with intelligent rules for density, slope, height, biome zones, and more — all rendered efficiently through HISM instancing. What used to take days of tedious manual work now takes a single click.
Every feature was born from a real production need — stress-tested in shipped titles.
Configure independent placement layers, each with its own mesh set, density, and filter rules. Build complex biomes from simple layers.
Paint your world with biome volumes — forest, desert, swamp, snow — and watch vegetation adapt automatically. Zones blend smoothly with configurable priority and radius.
Uniform distribution, Perlin noise for organic variation, radial falloff for clearings, or custom texture masks for pixel-perfect control over placement density.
Scatter objects along spline paths — perfect for lining roads with streetlights, rivers with rocks, trails with wildflowers, or fences along boundaries.
Drop in exclusion volumes to prevent placement around buildings, paths, or gameplay areas. Soft falloff edges create natural-looking transitions.
Generate natural-looking clumps and groupings. Configure cluster count, radius, and internal spacing for trees, bushes, or rock formations that look hand-crafted.
“We populated a 16 km² open world in an afternoon. The biome zones and exclusion system meant we barely had to touch anything after the initial scatter.”Environment Artist · AAA Studio
No subscriptions. No royalties. Lifetime updates. Both licenses include commercial use.
Save up to 21% when you grab this alongside other StraySpark tools.