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Roadmap
Where We're Headed 

Our product roadmap is shaped by the community. Here's what we're building, what's next, and what we're exploring.

Q1 2026 

Foundation & launch

6 items
ShippedProcedural Placement Tool

Procedural Placement Tool v1.0

Multi-layer scatter with biome zones, 4 density modes, exclusion zones, and HISM instancing.

launch
ShippedCinematic Spline Tool

Cinematic Spline Tool v1.0

Professional camera system with 17 filmback presets, dolly zoom, Perlin shake, and collision avoidance.

launch
ShippedBlueprint Template Library

Blueprint Template Library v1.0

8 production-ready gameplay systems: Health, Inventory, Dialogue, Quest, Ability, Stats, Interaction, Save/Load.

launch
ShippedUnreal MCP Server

Unreal MCP Server v1.0 – v1.3

From 150+ to 207 AI-powered editor tools across 34 categories with custom presets and streamable HTTP transport.

launchai
ShippedBlender MCP Server

Blender MCP Server v1.0

212 tools across 22 categories for AI-powered Blender automation. Full undo support and 5 tool presets.

launchai
ShippedStraySpark

Complete Toolkit & MCP Bundles

Bundle pricing for all products together and a dedicated MCP bundle for Unreal + Blender.

business
Q2 2026 

Expanding capabilities

6 items
In ProgressProcedural Placement Tool

World Partition support

Full World Partition streaming support for the Procedural Placement Tool — scatter across streaming levels with automatic loading/unloading.

feature
In ProgressCinematic Spline Tool

Sequencer integration

Drive cinematic spline cameras directly from Sequencer tracks. Keyframe speed, look-at targets, and effects from the timeline.

feature
In ProgressUnreal MCP Server

Unreal MCP Server v1.4 — PCG & World Partition tools

Deep integration with Procedural Content Generation framework. Create, modify, and execute PCG graphs through AI. World Partition streaming tools.

featureai
PlannedBlender MCP Server

Blender MCP Server v1.1 — Geometry Nodes tools

Create and modify Geometry Nodes trees through AI. Support for all common node types and parameter exposure.

featureai
PlannedBlueprint Template Library

Dialogue system visual editor

In-editor node graph for building and previewing dialogue trees visually. Drag-and-drop node creation with live preview.

feature
PlannedProcedural Placement Tool

Terrain-aware density painting

Paint placement density directly onto terrain with a brush tool. Real-time preview with adjustable brush size, strength, and falloff.

feature
Q3 2026 

AI-native workflows

5 items
PlannedUnreal MCP Server

MCP multi-agent coordination

Allow multiple AI agents to work on the same Unreal or Blender project simultaneously with conflict resolution and shared context.

featureai
PlannedProcedural Placement Tool

AI-assisted placement rules

Describe your desired environment in natural language and let AI generate placement rules automatically. 'Dense forest with clearings near water' becomes scatter config.

featureai
PlannedCinematic Spline Tool

Runtime camera system

Use cinematic spline cameras at runtime for in-game cutscenes with Blueprint triggers, player input blending, and save/restore.

feature
PlannedBlueprint Template Library

Networked gameplay systems

Multiplayer replication for Health, Inventory, Quest, and Ability systems. Server-authoritative with client prediction.

feature
ExploringStraySpark

Godot MCP Server

Bring AI-powered editor automation to Godot Engine. GDScript and scene tree manipulation through the Model Context Protocol.

new-productai
Q4 2026 

Polish, scale & new frontiers

4 items
PlannedStraySpark

UE 5.8 support across all products

Day-one compatibility with Unreal Engine 5.8. Updated APIs, tested against new features, and optimized for performance improvements.

compatibility
ExploringUnreal MCP Server

MCP tool marketplace

Community-contributed tool packs for the MCP servers. Share and install custom tools for specialized workflows — VFX, audio design, level art, and more.

communityai
ExploringProcedural Placement Tool

Procedural Placement runtime mode

Scatter at runtime for roguelike map generation, infinite runners, or dynamic open worlds. Streaming-friendly with LOD integration.

feature
ExploringStraySpark

Cross-engine asset pipeline

AI-assisted asset transfer between Blender and Unreal. One-click export with material conversion, LOD generation, and collision setup.

featureai

Have a feature request?

Our roadmap is shaped by the community. If there's a feature you'd love to see, reach out on Twitter/X or contact us directly.

StraySparkStraySpark

Game Studio & UE5 Tool Developers. Building professional-grade tools for the Unreal Engine community.

Products

  • Complete Toolkit (Bundle)
  • Procedural Placement Tool
  • Cinematic Spline Tool
  • Blueprint Template Library
  • Unreal MCP Server
  • Blender MCP Server

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