Our product roadmap is shaped by the community. Here's what we're building, what's next, and what we're exploring.
Foundation & launch
Procedural Placement Tool v1.0
Multi-layer scatter with biome zones, 4 density modes, exclusion zones, and HISM instancing.
Cinematic Spline Tool v1.0
Professional camera system with 17 filmback presets, dolly zoom, Perlin shake, and collision avoidance.
Blueprint Template Library v1.0
8 production-ready gameplay systems: Health, Inventory, Dialogue, Quest, Ability, Stats, Interaction, Save/Load.
Unreal MCP Server v1.0 – v1.3
From 150+ to 207 AI-powered editor tools across 34 categories with custom presets and streamable HTTP transport.
Blender MCP Server v1.0
212 tools across 22 categories for AI-powered Blender automation. Full undo support and 5 tool presets.
Complete Toolkit & MCP Bundles
Bundle pricing for all products together and a dedicated MCP bundle for Unreal + Blender.
Expanding capabilities
World Partition support
Full World Partition streaming support for the Procedural Placement Tool — scatter across streaming levels with automatic loading/unloading.
Sequencer integration
Drive cinematic spline cameras directly from Sequencer tracks. Keyframe speed, look-at targets, and effects from the timeline.
Unreal MCP Server v1.4 — PCG & World Partition tools
Deep integration with Procedural Content Generation framework. Create, modify, and execute PCG graphs through AI. World Partition streaming tools.
Blender MCP Server v1.1 — Geometry Nodes tools
Create and modify Geometry Nodes trees through AI. Support for all common node types and parameter exposure.
Dialogue system visual editor
In-editor node graph for building and previewing dialogue trees visually. Drag-and-drop node creation with live preview.
Terrain-aware density painting
Paint placement density directly onto terrain with a brush tool. Real-time preview with adjustable brush size, strength, and falloff.
AI-native workflows
MCP multi-agent coordination
Allow multiple AI agents to work on the same Unreal or Blender project simultaneously with conflict resolution and shared context.
AI-assisted placement rules
Describe your desired environment in natural language and let AI generate placement rules automatically. 'Dense forest with clearings near water' becomes scatter config.
Runtime camera system
Use cinematic spline cameras at runtime for in-game cutscenes with Blueprint triggers, player input blending, and save/restore.
Networked gameplay systems
Multiplayer replication for Health, Inventory, Quest, and Ability systems. Server-authoritative with client prediction.
Godot MCP Server
Bring AI-powered editor automation to Godot Engine. GDScript and scene tree manipulation through the Model Context Protocol.
Polish, scale & new frontiers
UE 5.8 support across all products
Day-one compatibility with Unreal Engine 5.8. Updated APIs, tested against new features, and optimized for performance improvements.
MCP tool marketplace
Community-contributed tool packs for the MCP servers. Share and install custom tools for specialized workflows — VFX, audio design, level art, and more.
Procedural Placement runtime mode
Scatter at runtime for roguelike map generation, infinite runners, or dynamic open worlds. Streaming-friendly with LOD integration.
Cross-engine asset pipeline
AI-assisted asset transfer between Blender and Unreal. One-click export with material conversion, LOD generation, and collision setup.
Have a feature request?
Our roadmap is shaped by the community. If there's a feature you'd love to see, reach out on Twitter/X or contact us directly.