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Changelog
What's New 

Every update, improvement, and fix across all StraySpark products. We ship fast and we ship often.

v1.3.0Unreal MCP ServerMarch 20, 2026

207 tools across 34 categories

  • Expanded from 150+ to 207 editor tools
  • Added 5 new tool categories: MetaSounds, Physics, Navigation, Foliage, PCG
  • Streamable HTTP transport with backward-compatible SSE
Added
  • MetaSounds tools — create, connect, and configure MetaSound sources from AI
  • Physics tools — apply forces, set constraints, and configure physics bodies
  • Navigation tools — build and modify NavMesh, set nav areas, test pathfinding
  • Foliage tools — paint, erase, and configure foliage types across landscapes
  • PCG tools — create and execute Procedural Content Generation graphs
  • 10 new Blueprint-specific tools for component wiring and event binding
  • Streamable HTTP transport for improved performance with large tool sets
  • STDIO bridge for clients that don't support HTTP transport
Improved
  • Tool preset system now supports Custom presets with per-tool toggling
  • Context resources expanded from 8 to 12 with performance stats and render info
  • Rate limiting now configurable per-client with burst allowance
  • Error messages include actionable suggestions for common mistakes
Fixed
  • Blueprint compilation no longer blocks the editor thread on large graphs
  • Material parameter updates now correctly trigger re-render in viewport
  • Undo transaction grouping improved for multi-step AI operations
v1.2.0Blender MCP ServerMarch 14, 2026

Initial release — 212 tools for Blender

  • 212 tools across 22 categories for comprehensive Blender automation
  • 5 tool presets: Full, Modeling, Animation, Rendering, Minimal
  • 12 guided workflow prompts for common tasks
Added
  • 212 tools spanning objects, meshes, materials, animation, rigging, sculpting, UV, rendering, compositing, and more
  • 5 tool presets for different workflows and context budgets
  • 14 read-only resources for scene and project context awareness
  • 12 reusable workflow prompts for hard-surface modeling, rigging, lighting, and more
  • Main-thread bridge for safe Blender API access from the HTTP server
  • Full undo support — every mutating tool creates a Blender undo step
  • Compatible with Claude Code, Cursor, Windsurf, and any MCP client
v1.2.0Unreal MCP ServerMarch 11, 2026

Custom presets and improved Blueprint tools

  • Custom tool presets for fine-grained AI capability control
  • 8 new Blueprint tools for variable and function management
  • Improved Sequencer track editing tools
Added
  • Custom tool presets — toggle individual tools on/off per project
  • 8 new Blueprint tools: CreateVariable, DeleteVariable, CreateFunction, AddFunctionInput, GetAllVariables, SetVariableDefault, CreateEventDispatcher, BindEventDispatcher
  • Sequencer: AddCameraTrack, AddTransformKey, SetPlaybackRange tools
  • New workflow prompt: 'Setup cinematic sequence'
Improved
  • Actor spawning now supports template actors for cloning properties
  • Material tools support all parameter types including texture references
  • Tool descriptions improved for better AI understanding and tool selection
Fixed
  • Level streaming tools now work correctly in World Partition maps
  • Fix crash when modifying Blueprint components during PIE
v1.1.0Procedural Placement ToolMarch 9, 2026

Spline scatter and cluster grouping

  • Scatter objects along spline paths
  • Cluster grouping for natural-looking formations
  • New debug visualization: density heatmap overlay
Added
  • Spline Scatter — scatter objects along spline paths with configurable spacing and offset
  • Cluster Grouping — generate natural clumps with configurable cluster count, radius, and spacing
  • Density Heatmap debug visualization for spotting placement gaps at a glance
  • 2 new presets: River Bank and Cliff Edge
Improved
  • Biome zone blending now supports per-layer priority overrides
  • HISM instancing memory usage reduced by 15% for large scatter operations
  • Generate button now shows a progress bar for operations with 50K+ instances
Fixed
  • Exclusion zones with soft falloff now correctly respect rotation transforms
  • Fixed rare crash when clearing instances with undo buffer full
v1.1.0Cinematic Spline ToolMarch 9, 2026

Crane arm and group framing

  • Crane & jib arm simulation for sweeping shots
  • Group Framing for multi-character scenes
  • 3 new spline presets: Orbit, Reveal, and Pull-Back
Added
  • Crane & Jib Arm — simulate professional crane movement with animated pitch and length curves
  • Group Framing — multi-target FOV adjustment keeps all tracked actors in frame automatically
  • 3 new one-click spline presets: Orbit, Reveal, Pull-Back
  • New filmback preset: IMAX 15/70
Improved
  • Dolly zoom now supports animated start/end points for mid-shot transitions
  • Collision avoidance sphere trace radius is now configurable per-camera
  • Editor preview playback is smoother at high frame rates (120+ FPS)
Fixed
  • Perlin shake no longer drifts over very long (10+ minute) camera paths
  • Priority-based camera switching now handles equal priorities deterministically
v1.1.0Blueprint Template LibraryMarch 9, 2026

Ability system and crafting recipes

  • New Ability System with cooldowns, mana, and buffs
  • Crafting recipe support in Inventory system
  • Quest chain dependencies and auto-completion
Added
  • Ability System — cooldowns, mana costs, and stackable buffs/debuffs with duration and tick effects
  • Crafting recipes — define ingredients, output items, and crafting time in the Inventory system
  • Quest chain dependencies — quests can require completion of prerequisite quests
  • Auto-completion detection for objective-based quests
  • 2 new character presets: Support and Healer archetypes
Improved
  • Dialogue system now supports audio cue playback with automatic lip-sync timing
  • Inventory weight calculation is now O(1) with cached totals
  • Save/Load system supports custom data serialization for user-defined structs
Fixed
  • Health regeneration no longer ticks during invincibility frames
  • Item stacking correctly merges when transferring between containers
v1.0.0Unreal MCP ServerFebruary 28, 2026

Initial release — 150+ AI-powered editor tools

  • 150+ tools across 28 categories for AI-driven Unreal Editor automation
  • 4 built-in tool presets: Full, Scene Building, Gameplay, Minimal
  • Compatible with Claude Code, Cursor, Windsurf, and any MCP client
Added
  • 150+ editor tools: Actors, Materials, Blueprints, Sequencer, Landscape, Audio, Lighting, and more
  • 4 tool presets for different workflows and context budgets
  • 8 read-only resources for project and editor context awareness
  • Full undo support — every mutating tool wrapped in an editor transaction
  • Live status bar indicator in the editor toolbar
  • SSE transport for real-time AI communication
  • Rate limiting and security controls
  • Comprehensive documentation with architecture overview
v1.0.0Procedural Placement ToolFebruary 20, 2026

Initial release — rule-based scatter with biome zones

  • Multi-layer scatter with independent rules per layer
  • 4 density modes: Uniform, Perlin, Radial, Texture-based
  • Biome zone system with configurable priority and blending
Added
  • Multi-layer placement system with independent mesh sets, density, and filter rules
  • Biome Zone System with smooth blending and configurable priority
  • 4 density modes: Uniform, Perlin Noise, Radial Falloff, Texture Mask
  • Exclusion zones with soft falloff edges
  • HISM instancing for 100K+ instances per second
  • 8 themed presets: Dense Forest, Desert, Snowy Forest, Urban Park, and more
  • 6 debug visualization modes including slope overlay
  • Full undo/redo support and reusable rule data assets
  • Custom editor panel with Generate, Clear, and Randomize buttons
v1.0.0Cinematic Spline ToolFebruary 20, 2026

Initial release — professional spline camera system

  • 17 real-world filmback presets from ARRI, RED, Sony, and more
  • True Hitchcock dolly zoom with FOV compensation
  • Perlin noise camera shake with 6-axis control
Added
  • Spline-based camera system with smooth path interpolation
  • 17 filmback presets: ARRI ALEXA, RED Monstro, Sony Venice, Canon, Blackmagic, iPhone, IMAX
  • Dolly Zoom (Hitchcock Vertigo effect) with real-time FOV compensation
  • 6-axis Perlin noise camera shake for position and rotation
  • Collision avoidance via sphere traces
  • 6 one-click spline shape presets
  • 7 blend easing functions including custom curve support
  • Priority-based camera manager for multi-camera setups
  • Editor preview: play, pause, and scrub directly in viewport
v1.0.0Blueprint Template LibraryFebruary 15, 2026

Initial release — 6 production-ready gameplay systems

  • Health, Inventory, Dialogue, Quest, Stats, and Interaction systems
  • 100% Blueprint-accessible with full C++ source code
  • Zero external dependencies — works in any UE5 project
Added
  • Health & Combat System — health, shield, armor layers with regeneration and invincibility frames
  • Inventory System — equipment slots, weight limits, item stacking, currency management
  • Branching Dialogue System — node-based trees with player choices and conditional branches
  • Quest & Objectives System — multi-objective quests with prerequisites and rewards
  • Stats System — tag-based attributes with layered modifiers
  • Interaction System — proximity detection with prompts and interaction types
  • Save/Load System — slot-based persistence with auto-save support
  • 4 character presets: Tank, Assassin, and more
  • GameplayTag integration across all systems
  • Custom editor detail panels with progress bars and quick-action buttons
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