Changelog
What's New
Every update, improvement, and fix across all StraySpark products. We ship fast and we ship often.
207 tools across 34 categories
- Expanded from 150+ to 207 editor tools
- Added 5 new tool categories: MetaSounds, Physics, Navigation, Foliage, PCG
- Streamable HTTP transport with backward-compatible SSE
Added
- MetaSounds tools — create, connect, and configure MetaSound sources from AI
- Physics tools — apply forces, set constraints, and configure physics bodies
- Navigation tools — build and modify NavMesh, set nav areas, test pathfinding
- Foliage tools — paint, erase, and configure foliage types across landscapes
- PCG tools — create and execute Procedural Content Generation graphs
- 10 new Blueprint-specific tools for component wiring and event binding
- Streamable HTTP transport for improved performance with large tool sets
- STDIO bridge for clients that don't support HTTP transport
Improved
- Tool preset system now supports Custom presets with per-tool toggling
- Context resources expanded from 8 to 12 with performance stats and render info
- Rate limiting now configurable per-client with burst allowance
- Error messages include actionable suggestions for common mistakes
Fixed
- Blueprint compilation no longer blocks the editor thread on large graphs
- Material parameter updates now correctly trigger re-render in viewport
- Undo transaction grouping improved for multi-step AI operations
Initial release — 212 tools for Blender
- 212 tools across 22 categories for comprehensive Blender automation
- 5 tool presets: Full, Modeling, Animation, Rendering, Minimal
- 12 guided workflow prompts for common tasks
Added
- 212 tools spanning objects, meshes, materials, animation, rigging, sculpting, UV, rendering, compositing, and more
- 5 tool presets for different workflows and context budgets
- 14 read-only resources for scene and project context awareness
- 12 reusable workflow prompts for hard-surface modeling, rigging, lighting, and more
- Main-thread bridge for safe Blender API access from the HTTP server
- Full undo support — every mutating tool creates a Blender undo step
- Compatible with Claude Code, Cursor, Windsurf, and any MCP client
Custom presets and improved Blueprint tools
- Custom tool presets for fine-grained AI capability control
- 8 new Blueprint tools for variable and function management
- Improved Sequencer track editing tools
Added
- Custom tool presets — toggle individual tools on/off per project
- 8 new Blueprint tools: CreateVariable, DeleteVariable, CreateFunction, AddFunctionInput, GetAllVariables, SetVariableDefault, CreateEventDispatcher, BindEventDispatcher
- Sequencer: AddCameraTrack, AddTransformKey, SetPlaybackRange tools
- New workflow prompt: 'Setup cinematic sequence'
Improved
- Actor spawning now supports template actors for cloning properties
- Material tools support all parameter types including texture references
- Tool descriptions improved for better AI understanding and tool selection
Fixed
- Level streaming tools now work correctly in World Partition maps
- Fix crash when modifying Blueprint components during PIE
Spline scatter and cluster grouping
- Scatter objects along spline paths
- Cluster grouping for natural-looking formations
- New debug visualization: density heatmap overlay
Added
- Spline Scatter — scatter objects along spline paths with configurable spacing and offset
- Cluster Grouping — generate natural clumps with configurable cluster count, radius, and spacing
- Density Heatmap debug visualization for spotting placement gaps at a glance
- 2 new presets: River Bank and Cliff Edge
Improved
- Biome zone blending now supports per-layer priority overrides
- HISM instancing memory usage reduced by 15% for large scatter operations
- Generate button now shows a progress bar for operations with 50K+ instances
Fixed
- Exclusion zones with soft falloff now correctly respect rotation transforms
- Fixed rare crash when clearing instances with undo buffer full
Crane arm and group framing
- Crane & jib arm simulation for sweeping shots
- Group Framing for multi-character scenes
- 3 new spline presets: Orbit, Reveal, and Pull-Back
Added
- Crane & Jib Arm — simulate professional crane movement with animated pitch and length curves
- Group Framing — multi-target FOV adjustment keeps all tracked actors in frame automatically
- 3 new one-click spline presets: Orbit, Reveal, Pull-Back
- New filmback preset: IMAX 15/70
Improved
- Dolly zoom now supports animated start/end points for mid-shot transitions
- Collision avoidance sphere trace radius is now configurable per-camera
- Editor preview playback is smoother at high frame rates (120+ FPS)
Fixed
- Perlin shake no longer drifts over very long (10+ minute) camera paths
- Priority-based camera switching now handles equal priorities deterministically
Ability system and crafting recipes
- New Ability System with cooldowns, mana, and buffs
- Crafting recipe support in Inventory system
- Quest chain dependencies and auto-completion
Added
- Ability System — cooldowns, mana costs, and stackable buffs/debuffs with duration and tick effects
- Crafting recipes — define ingredients, output items, and crafting time in the Inventory system
- Quest chain dependencies — quests can require completion of prerequisite quests
- Auto-completion detection for objective-based quests
- 2 new character presets: Support and Healer archetypes
Improved
- Dialogue system now supports audio cue playback with automatic lip-sync timing
- Inventory weight calculation is now O(1) with cached totals
- Save/Load system supports custom data serialization for user-defined structs
Fixed
- Health regeneration no longer ticks during invincibility frames
- Item stacking correctly merges when transferring between containers
Initial release — 150+ AI-powered editor tools
- 150+ tools across 28 categories for AI-driven Unreal Editor automation
- 4 built-in tool presets: Full, Scene Building, Gameplay, Minimal
- Compatible with Claude Code, Cursor, Windsurf, and any MCP client
Added
- 150+ editor tools: Actors, Materials, Blueprints, Sequencer, Landscape, Audio, Lighting, and more
- 4 tool presets for different workflows and context budgets
- 8 read-only resources for project and editor context awareness
- Full undo support — every mutating tool wrapped in an editor transaction
- Live status bar indicator in the editor toolbar
- SSE transport for real-time AI communication
- Rate limiting and security controls
- Comprehensive documentation with architecture overview
Initial release — rule-based scatter with biome zones
- Multi-layer scatter with independent rules per layer
- 4 density modes: Uniform, Perlin, Radial, Texture-based
- Biome zone system with configurable priority and blending
Added
- Multi-layer placement system with independent mesh sets, density, and filter rules
- Biome Zone System with smooth blending and configurable priority
- 4 density modes: Uniform, Perlin Noise, Radial Falloff, Texture Mask
- Exclusion zones with soft falloff edges
- HISM instancing for 100K+ instances per second
- 8 themed presets: Dense Forest, Desert, Snowy Forest, Urban Park, and more
- 6 debug visualization modes including slope overlay
- Full undo/redo support and reusable rule data assets
- Custom editor panel with Generate, Clear, and Randomize buttons
Initial release — professional spline camera system
- 17 real-world filmback presets from ARRI, RED, Sony, and more
- True Hitchcock dolly zoom with FOV compensation
- Perlin noise camera shake with 6-axis control
Added
- Spline-based camera system with smooth path interpolation
- 17 filmback presets: ARRI ALEXA, RED Monstro, Sony Venice, Canon, Blackmagic, iPhone, IMAX
- Dolly Zoom (Hitchcock Vertigo effect) with real-time FOV compensation
- 6-axis Perlin noise camera shake for position and rotation
- Collision avoidance via sphere traces
- 6 one-click spline shape presets
- 7 blend easing functions including custom curve support
- Priority-based camera manager for multi-camera setups
- Editor preview: play, pause, and scrub directly in viewport
Initial release — 6 production-ready gameplay systems
- Health, Inventory, Dialogue, Quest, Stats, and Interaction systems
- 100% Blueprint-accessible with full C++ source code
- Zero external dependencies — works in any UE5 project
Added
- Health & Combat System — health, shield, armor layers with regeneration and invincibility frames
- Inventory System — equipment slots, weight limits, item stacking, currency management
- Branching Dialogue System — node-based trees with player choices and conditional branches
- Quest & Objectives System — multi-objective quests with prerequisites and rewards
- Stats System — tag-based attributes with layered modifiers
- Interaction System — proximity detection with prompts and interaction types
- Save/Load System — slot-based persistence with auto-save support
- 4 character presets: Tank, Assassin, and more
- GameplayTag integration across all systems
- Custom editor detail panels with progress bars and quick-action buttons