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AI-powered plugins and production-ready systems that replace months of boilerplate with a single install. Used by studios shipping real games.
Start small with editor polish, or go all-in with the complete collection. Every tier saves you more.
All 11 products. Single license with lifetime updates. The deepest discount we offer — up to 21% off everything we've ever shipped, plus everything we ever will.
All bundles include full source code, lifetime updates, and priority support. Or browse individual products →
Every product was born from a real production bottleneck — then engineered, documented, and stress-tested until it was ready for yours.
Populate entire worlds in seconds, not weeks. Massive scatter systems with runtime control, collision-aware spawning, and undo support baked in.
Cinematic camera work without the complexity — drag, curve, preview, done.
Skip months of boilerplate. Ship gameplay on day one.
Let AI build your game levels with you, in plain English.
Let AI supercharge your Blender workflow.
Beautiful editor UIs without writing Slate code.
Let AI build your Godot games with you.
Make your Blueprint graphs beautiful and readable.
Describe it. Generate it. Done.
Wear and tear without the tears.
One button. Every texture. Any engine.
Connect Claude, Cursor, or any MCP-compatible AI directly to Unreal Engine, Blender, and Godot. Describe what you want in plain English and watch 648 tools build it — with full undo.
Every mutation runs inside an editor transaction. Ctrl+Z reverts any AI action instantly — zero risk.
Actors, materials, Blueprints, Sequencer, landscapes, foliage, Niagara, audio, MetaSounds, physics, and more — every corner of the editor, automated.
Claude Code, Cursor, Windsurf, or any MCP client. Streamable HTTP with backward-compatible SSE — no vendor lock-in.
Create, modify, and compile Blueprints through natural language. Event dispatchers, interfaces, enums — the full stack.
See what changes when you stop hand-coding everything and let production-ready tools do the heavy lifting.
From spawning actors to building particle systems — our MCP Servers give AI full access to your editor.
Install the MCP Server add-on into your editor (Unreal Engine or Blender). One-click enable and you're ready.
Point Claude Code, Cursor, or any MCP client to the server URL. Connection happens in seconds.
Tell the AI what to build in plain English — "Create a medieval village" or "Set up a Niagara rain system."
The AI calls tools to spawn actors, set materials, configure your project — all with full undo support.
The Unreal MCP Server uses the open Model Context Protocol — connect any compatible AI client.
Anthropic's CLI for Claude — our recommended client for the best MCP experience.
AI-first code editor with built-in MCP support. Connect directly to your editor.
Codeium's AI IDE with native MCP client. Seamless Unreal Editor integration.
Streamable HTTP transport with backward-compatible SSE. No vendor lock-in, ever.
From indie prototypes to AAA open worlds — hear how teams are saving weeks of production time.
“We used to spend days writing Slate code for every custom Detail Panel. Now our designers just add metadata tags and get beautiful, organized UIs instantly. Hundreds of hours saved.”
“I described a 2D platformer level and the Godot MCP Server scaffolded the entire scene — player, enemies, platforms, and camera — in under a minute. Like pair programming with someone who knows every API.”
“I told Claude to build me a medieval village and it spawned 40 actors, set up materials, and arranged everything in under a minute. With full undo. This is the future of level design.”
Everything you need to know before getting started.
We spent years writing the same boilerplate across projects — procedural scattering, cinematic cameras, detail panels, gameplay templates. So we packaged our battle-tested code into professional tools anyone can drop into their project and ship.
Our StoryEvery tool started as a solution to a problem we hit shipping our own games. No theoretical features.
Fully documented, cleanly architected. Read it, extend it, make it yours.
Stress-tested in shipped titles with real players. No prototypes, no tech demos.
Pay once, own forever. Lifetime updates included — no subscriptions draining your runway.
No subscriptions. No per-seat fees. No royalties. Just production-ready tools with lifetime updates.
For indie developers and small teams under $100K annual revenue.
For studios and entities with over $100K annual revenue.
Stop rebuilding solved problems. Install production-ready tools today and spend your time on what makes your game unique.