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Now supporting Unreal Engine 5.7

Tools that poweryour Unreal Engineworkflow

Professional-grade UE5 tools and plugins built by game developers, for game developers. Ship faster. Build better.

Full Source CodeFree Lifetime UpdatesNo Subscriptions
// Our Products

Everything you need to build better games

Professional tools that save hundreds of hours of development time.

UE 5.7

Procedural Placement Tool

Rule-based scatter system with biome zones, density modes, and HISM instancing

100K+
Instances per second
10
Built-in presets
From $49.99Explore
UE 5.7

Cinematic Spline Tool

Professional spline camera system with filmback presets and dolly zoom

17
Filmback presets
14
Optional components
From $39.99Explore
UE 5.7

Blueprint Template Library

8 production-ready gameplay systems: Health, Inventory, Dialogue, Quest, and more

8
Gameplay systems
61
Source files
From $99.99Explore
UE 5.7

Unreal MCP Server

200+ tool AI-powered editor automation via Model Context Protocol

200+
Editor tools
32
Tool categories
From $69.99Explore
0+
Tools & Features
0
Gameplay Systems
0
Filmback Presets
UE 0.0
Fully Supported
Featured Product

Let AI build your game levels with you

Connect Claude, Cursor, or any MCP-compatible AI agent directly to the Unreal Editor. Your AI assistant becomes a true co-developer with 200+ tools spanning 32 categories.

Claude Code + Unreal MCP Server
youBuild me a medieval village with a tavern, blacksmith, market stalls, and a central fountain. Use cobblestone paths.
claude

I'll create your medieval village. Let me set up the layout...

✓ Spawned 12 building actors with medieval meshes

✓ Created cobblestone spline paths connecting all buildings

✓ Placed fountain actor at village center with water material

✓ Added market stall actors with cloth material instances

✓ Set up 6 point lights with warm flickering

✓ Applied landscape sculpting for terrain variation

Done — 40 actors placed in 47 seconds. All changes are undoable with Ctrl+Z

0+
Editor Tools
0
Categories
0
Resources
0
Prompts

200+ Editor Tools

Actors, materials, Blueprints, Sequencer, landscapes, foliage, Niagara, audio, MetaSounds, physics, navigation, and more.

5 Tool Presets

Full, Scene Building, Gameplay, Minimal, or Custom. Control AI capabilities per-project.

Full Undo Support

Every mutating tool is wrapped in an editor transaction. Ctrl+Z works as expected.

Universal Compatibility

Works with Claude Code, Cursor, Windsurf, and any MCP-compatible AI client.

12 Context Resources

AI reads your project info, level hierarchy, selected actors, and performance stats.

33 Blueprint Tools

Create, modify, and compile Blueprints entirely through natural language.

Read the documentation →
// 32 Tool Categories

Every corner of the editor, covered

From spawning actors to building Niagara particle systems — the MCP Server gives AI full access to your Unreal Editor.

Actors25+
Materials18+
Blueprints33
Sequencer12+
Landscape10+
Foliage8+
Actors25+
Materials18+
Blueprints33
Sequencer12+
Landscape10+
Foliage8+
Niagara15+
Audio10+
MetaSound8+
Physics12+
Navigation6+
Editor20+
Niagara15+
Audio10+
MetaSound8+
Physics12+
Navigation6+
Editor20+

…and 20 more categories including Lighting, World Partition, Data Layers, PCG, and more.

// How It Works

From zero to AI-powered in under 5 minutes

STEP 01

Install the plugin

Drop the Unreal MCP Server plugin into your UE5 project. One-click enable from the Plugin Manager.

STEP 02

Connect your AI client

Point Claude Code, Cursor, or any MCP client to the server URL. Connection happens in seconds.

STEP 03

Describe what you want

Tell the AI what to build in plain English — "Create a medieval village" or "Set up a Niagara rain system."

STEP 04

Watch it build

The AI calls tools to spawn actors, set materials, configure Blueprints — all with full undo support.

// Compatibility

Works with your favorite AI tools

The Unreal MCP Server uses the open Model Context Protocol — connect any compatible AI client.

Claude Code

Recommended

Anthropic's CLI for Claude — our recommended client for the best MCP experience.

Cursor

Popular

AI-first code editor with built-in MCP support. Connect directly to your editor.

Windsurf

Codeium's AI IDE with native MCP client. Seamless Unreal Editor integration.

Any MCP Client

Open Standard

Streamable HTTP transport with backward-compatible SSE. No vendor lock-in.

// Testimonials

Loved by game developers

“I told Claude to build me a medieval village and it spawned 40 actors, set up materials, and arranged everything in under a minute. With full undo. This is the future of level design.”

L

Level Designer

Game Studio

“We populated a 16 km² open world in an afternoon. The biome zones and exclusion system meant we barely had to touch anything after the initial scatter.”

E

Environment Artist

AAA Studio

“We cut our cutscene production time by 70%. The filmback presets and dolly zoom alone are worth the price — our trailer went from 'indie' to 'studio quality' overnight.”

T

Technical Director

Indie Studio

“We dropped this into our RPG prototype and had health bars, inventory, dialogue, and quests running in a single afternoon. It would have taken us 2-3 months to build all of this from scratch.”

L

Lead Programmer

Indie RPG Studio

“I told Claude to build me a medieval village and it spawned 40 actors, set up materials, and arranged everything in under a minute. With full undo. This is the future of level design.”

L

Level Designer

Game Studio

“We populated a 16 km² open world in an afternoon. The biome zones and exclusion system meant we barely had to touch anything after the initial scatter.”

E

Environment Artist

AAA Studio

“We cut our cutscene production time by 70%. The filmback presets and dolly zoom alone are worth the price — our trailer went from 'indie' to 'studio quality' overnight.”

T

Technical Director

Indie Studio

“We dropped this into our RPG prototype and had health bars, inventory, dialogue, and quests running in a single afternoon. It would have taken us 2-3 months to build all of this from scratch.”

L

Lead Programmer

Indie RPG Studio

// About the Studio

We build the tools we wish we had

StraySpark is a game studio that creates professional-grade Unreal Engine tools. Every product we ship was born from real production needs — solving problems we encountered while developing our own games.

Born from production

Every tool solves problems we faced building our own games.

Full source access

Clean C++ with comprehensive docs. Extend and customize freely.

Production-ready

Battle-tested tools used in shipped titles. No prototypes.

Ready to supercharge your UE5 workflow?

Join hundreds of developers using StraySpark tools to build better games, faster.

StraySparkStraySpark

Game Studio & UE5 Tool Developers. Building professional-grade tools for the Unreal Engine community.

Products

  • Complete Toolkit (Bundle)
  • Procedural Placement Tool
  • Cinematic Spline Tool
  • Blueprint Template Library
  • Unreal MCP Server

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