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Procedural Damage & Wear System is a Geometry Nodes-based addon that adds realistic surface aging to any mesh entirely through sliders. Edge chipping, scratches, rust, dirt accumulation, paint peeling, and wetness effects — all non-destructive and fully adjustable. Uses curvature-based edge detection, gravity-based dirt simulation, and Voronoi-based rust patterns following physically plausible rules. One click to apply, four built-in presets, named vertex color attributes for game engine export, and works on any mesh without UV requirements.
Starting at $19.99
Use code SPRING15 for 15% off
Procedural Damage & Wear System is packed with everything you need to be productive from the first minute.
Physically accurate edge detection identifies corners, sharp edges, and convex surfaces — exactly where real-world wear happens first. Includes vertex displacement for chipped geometry.
Gravity-based dirt accumulation fills crevices and cavity areas. Voronoi-based rust and corrosion spreads from damaged edges outward with organic patterns.
One slider scales all effects proportionally — from pristine (0) to abandoned (1). Fine-tune individual channels or let the master control handle everything.
Light Use, Heavy Industrial, Abandoned, and Battle Damaged presets give you instant starting points. Save and load your own custom presets for reuse across projects.
Named vertex color attributes (edge_wear, scratches, dirt_amount, rust_amount, wetness, paint_chip_mask) export cleanly. Bake to texture maps for UE5, Unity, or Godot.
100% Geometry Nodes modifier stack. Adjust any slider at any time, change the seed for infinite variations, disable or remove without affecting your original mesh.
Whether you're a solo developer or part of a large team, Procedural Damage & Wear System fits right in.
Game developers adding realistic wear to props, weapons, and environment assets
Environment artists weathering buildings, vehicles, and industrial scenes
Teams needing consistent, repeatable damage across dozens of assets with one system
Artists creating stylized or photorealistic aging effects with per-channel control
One purchase. Full source code. No subscriptions. No royalties.
“I applied the Abandoned preset to 40 warehouse props in an afternoon. Each one looks unique because of the seed variation. This used to take me a full week of texture painting.”
Environment Artist
Game Dev Studio
Get Procedural Damage & Wear System today and start building faster. Full source code, free updates, and documentation included.
Use code SPRING15 for 15% off