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One-Click PBR Bake & Export takes your complex Principled BSDF shader setups and extracts every PBR texture map with a single button press. Intelligently isolates each channel — Base Color, Roughness, Metallic, Normal, AO, Emission, Alpha, Displacement — and bakes them as clean, production-ready textures. Version 1.1 adds curvature maps, thickness maps, world space normals, ORM packing, custom channel packing, batch baking, and engine presets for UE5, Unity, Web, and Film workflows.
Starting at $14.99
Use code SPRING15 for 15% off
One-Click PBR Bake & Export is packed with everything you need to be productive from the first minute.
Bake 11 PBR channels with a single button: Base Color, Roughness, Metallic, Normal, AO, Emission, Alpha, Displacement, Curvature, Thickness, and World Normal.
Pack AO + Roughness + Metallic into a single ORM texture, or build custom packing with any channel combination into R/G/B/A. Smoothness inversion for Unity workflows.
Select multiple objects and bake them all in one go. Each object gets its own properly named texture set with clean, consistent file naming conventions.
UE5 Standard (DirectX normals, ORM packed), Unity Standard (OpenGL normals), Web/Low-Res (1024px), and Film/High-Res (4096px EXR 32-bit) — all preconfigured.
Curvature maps for procedural wear and edge highlighting — like Substance Painter, without leaving Blender. Thickness maps via ray-casting for subsurface scattering.
Intelligent channel isolation via temporary Emission rewiring. Every node connection is stored and restored after baking — your shader setup is never at risk.
Whether you're a solo developer or part of a large team, One-Click PBR Bake & Export fits right in.
Game developers exporting Blender materials to Unreal Engine, Unity, or Godot
Artists who need curvature and thickness maps without Substance Painter
Teams batch-baking texture sets for large scenes with consistent naming
Web developers exporting optimized PBR textures for real-time 3D viewers
One purchase. Full source code. No subscriptions. No royalties.
“I used to spend 45 minutes manually baking each asset for UE5. Now I select 20 props, hit Bake All, and come back to perfectly named ORM-packed textures. The curvature maps are a bonus I didn't expect.”
Technical Artist
Game Studio
Get One-Click PBR Bake & Export today and start building faster. Full source code, free updates, and documentation included.
Use code SPRING15 for 15% off