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addonBlender 4.2+v1.1

One button. Every texture. Any engine.

One-Click PBR Bake & Export takes your complex Principled BSDF shader setups and extracts every PBR texture map with a single button press. Intelligently isolates each channel — Base Color, Roughness, Metallic, Normal, AO, Emission, Alpha, Displacement — and bakes them as clean, production-ready textures. Version 1.1 adds curvature maps, thickness maps, world space normals, ORM packing, custom channel packing, batch baking, and engine presets for UE5, Unity, Web, and Film workflows.

Starting at $14.99

Use code SPRING15 for 15% off

  • License key included
  • Free lifetime updates
  • Full Python source code access
  • Priority email support
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PBR channels
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Engine presets
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Dependencies
Features

Powerful features, zero friction

One-Click PBR Bake & Export is packed with everything you need to be productive from the first minute.

One-Click Full PBR Bake

Bake 11 PBR channels with a single button: Base Color, Roughness, Metallic, Normal, AO, Emission, Alpha, Displacement, Curvature, Thickness, and World Normal.

ORM & Custom Packing

Pack AO + Roughness + Metallic into a single ORM texture, or build custom packing with any channel combination into R/G/B/A. Smoothness inversion for Unity workflows.

Batch Baking

Select multiple objects and bake them all in one go. Each object gets its own properly named texture set with clean, consistent file naming conventions.

4 Engine Presets

UE5 Standard (DirectX normals, ORM packed), Unity Standard (OpenGL normals), Web/Low-Res (1024px), and Film/High-Res (4096px EXR 32-bit) — all preconfigured.

Curvature & Thickness Maps

Curvature maps for procedural wear and edge highlighting — like Substance Painter, without leaving Blender. Thickness maps via ray-casting for subsurface scattering.

Node Tree Safety

Intelligent channel isolation via temporary Emission rewiring. Every node connection is stored and restored after baking — your shader setup is never at risk.

Use Cases

Built for your workflow

Whether you're a solo developer or part of a large team, One-Click PBR Bake & Export fits right in.

1

Game developers exporting Blender materials to Unreal Engine, Unity, or Godot

2

Artists who need curvature and thickness maps without Substance Painter

3

Teams batch-baking texture sets for large scenes with consistent naming

4

Web developers exporting optimized PBR textures for real-time 3D viewers

What's Included

Everything you need, nothing you don't

One purchase. Full source code. No subscriptions. No royalties.

Full Python source code — inspect, customize, and extend freely
One-click bake of 11 PBR channels with intelligent channel isolation
ORM packing and custom channel packing (any channel to R/G/B/A)
Curvature map baker (edge + cavity masks like Substance Painter)
Thickness map baker (ray-cast mesh thickness for SSS)
4 engine presets: UE5, Unity, Web, Film with auto-configured settings
Batch bake multiple objects with per-material naming
High-to-low bake (selected to active) with auto cage extrusion
Cycles denoiser integration and UDIM support
PNG 8/16-bit, OpenEXR 32-bit, and JPEG output formats
Bake session logging with timings and file paths
Comprehensive documentation with engine-specific export guides
“I used to spend 45 minutes manually baking each asset for UE5. Now I select 20 props, hit Bake All, and come back to perfectly named ORM-packed textures. The curvature maps are a bonus I didn't expect.”

Technical Artist

Game Studio

Ready to level up your workflow?

Get One-Click PBR Bake & Export today and start building faster. Full source code, free updates, and documentation included.

Use code SPRING15 for 15% off