Skip months of boilerplate. Ship gameplay on day one.
Every game needs health bars, inventory systems, dialogue trees, and quest tracking. You've written these systems before — and you'll write them again unless you stop. The Blueprint Template Library gives you 15 production-ready, networked gameplay systems that drop into any project. Health, inventory, quests, dialogue, abilities, factions, skill trees, loot tables, status effects, progression, and more — all fully Blueprint-accessible, deeply customizable, with full multiplayer replication and 13 AI behavior tree nodes included.
Every feature was born from a real production need — stress-tested in shipped titles.
15 Gameplay Systems
Health, Stats, Abilities, Inventory, Interaction, Quests, Dialogue, Save/Load, Progression, Factions, Status Effects, Loot Tables, Skill Trees, Party/Team, and Animation Integration. Each system works standalone or auto-integrates with siblings.
Full Multiplayer Replication
Every component supports Unreal's replication system with Server RPCs, OnRep callbacks, and Multicast RPCs. Authoritative server architecture out of the box — no networking code to write.
13 AI Behavior Tree Nodes
5 BT Tasks, 5 Decorators, and 3 Services for AI integration — use abilities, interact, start dialogue, check faction relationships, monitor health, and more. Drop-in AI behaviors for your NPCs.
Inventory, Crafting & Loot
Full inventory with 9 equipment slots, weight limits, crafting recipes, currency, and weighted loot tables with guaranteed drops and condition filtering. Complete RPG loot pipeline.
Progression, Factions & Skill Trees
XP tracking with configurable level curves, faction reputation with 5 relationship tiers and friendly fire rules, and node-based skill trees with prerequisites and multi-rank nodes.
Event Bus, Debug Tools & Presets
Central GameplayTag event bus for decoupled cross-system communication, console debug commands for testing, and 20+ preset templates for rapid prototyping.
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Built for the real world
RPGs and action-adventure games that need a full suite of interconnected, networked gameplay systems
Multiplayer games that need replicated health, inventory, abilities, and quest tracking out of the box
Game jam prototypes where you need working health, inventory, dialogue, and progression in hours, not days
Studios building internal toolkits who want a proven, extensible foundation with AI and networking support
// WHAT'S INCLUDED
Everything you need
Full C++ source code across 4 modules (Runtime, Editor, AI, Debug) — 135+ total source files
15 complete gameplay systems with components, data assets, libraries, and delegates
Full multiplayer replication with Server RPCs on all state-changing functions
13 AI Behavior Tree nodes (5 Tasks, 5 Decorators, 3 Services) for NPC behaviors
Gameplay Event Bus subsystem for decoupled cross-system communication
7 Data Asset types for data-driven quests, factions, loot tables, skill trees, and more
20+ preset templates — health archetypes, inventory loadouts, XP curves, faction templates, skill trees, status effects
Debug console commands and HUD overlay for rapid testing (excluded from shipping builds)
Custom editor detail panels with progress bars, summaries, and quick-action buttons
DataTable support with row structs for loading items, abilities, quests, loot, and effects from data
100% Blueprint accessible — every property, function, and event exposed to Blueprints
Comprehensive documentation for every system with API reference and integration recipes
“We dropped this into our RPG prototype and had health, inventory, dialogue, quests, factions, and skill trees running in a single afternoon. The networking just worked — we had multiplayer gameplay without writing a single RPC.”
Lead Programmer · Indie RPG Studio
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Pay once, own forever
No subscriptions. No royalties. Lifetime updates. Both licenses include commercial use.
EVERY LICENSE INCLUDES
License key included
Free lifetime updates
Full C++ source code access
Priority email support
Commercial use allowed
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Get this in a bundle
Save up to 21% when you grab this alongside other StraySpark tools.