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We're a small game studio shipping real games — and the tools we wish we'd had when we started.
StraySpark started as a one-person game studio hammering away at the same boilerplate every new project. Procedural scatter for an open world. Spline cameras for cinematics. Detail panels for the editor. Gameplay templates for yet another prototype. It was always the same work — and it was always the same week lost before the real game could begin.
After the third project, we stopped rewriting and started packaging. The internal plugins became Procedural Placement Tool, Cinematic Spline Tool, Blueprint Template Library, DetailForge, and UltraWire. Then AI showed up — and the boilerplate expanded. Three MCP Servers later (Unreal, Blender, Godot) we're up to 648 AI tools across 42+ categories.
Today StraySpark is used by indie studios and AAA teams shipping real games. Every product you buy funds more time we spend in the editor — solving the next annoying problem so you don't have to.
Every tool started as a solution to a real problem we hit shipping our own games. No theoretical features, no speculative roadmaps.
No black boxes, no obfuscated binaries. You get the whole codebase — read it, extend it, fork it, make it yours.
Stress-tested in shipped titles with real players. 100K+ instances, 648 AI tools, 42+ categories — benchmarked, not imagined.
No subscriptions draining your runway. No royalty claims on your revenue. Lifetime updates included with every license.
Every product ships with API reference, worked examples, and written-on-purpose explanations. Nothing auto-generated, nothing stubbed.
Our roadmap is shaped by users who ship real games. If enough of you need it, it gets built — or we tell you honestly why it won't.
Browse the full toolkit — or grab the Complete Arsenal and get everything we make, forever.