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Let AI build your game levels with you
Connect Claude, Cursor, or any MCP-compatible AI agent directly to the Unreal Editor. With 305 tools spanning 42+ categories — from spawning actors and editing materials to scripting Blueprints, generating 3D models, and building Niagara systems — your AI assistant becomes a true co-developer. Schema-on-demand saves ~60K context tokens, every action supports full undo, and tool presets let you control exactly how much capability the AI has access to.
Every feature was born from a real production need — stress-tested in shipped titles.
The most comprehensive AI tool set for Unreal Engine. Actors, materials, Blueprints, Sequencer, landscapes, foliage, Niagara, audio, MetaSounds, physics, spatial awareness, AI 3D generation, and more.
Full (305 tools), Scene Building (170), Gameplay (190), Minimal (28), or Custom. Control AI context costs and capabilities per-project. Switch presets with one click.
Every mutating tool is wrapped in an editor transaction. Made a mistake? Ctrl+Z works exactly as expected. AI-generated changes are first-class editor operations.
Works with Claude Code, Cursor, Windsurf, and any MCP-compatible client. Streamable HTTP transport with backward-compatible SSE. No vendor lock-in.
The AI can read your project info, level hierarchy, selected actors, performance stats, scene health, capabilities, and undo history. Full context awareness means smarter, more relevant tool calls.
Create, modify, and compile Blueprints entirely through AI. Event dispatchers, interfaces, enums, local variables, flow control, switch nodes, and Enhanced Input events — all from natural language.
“I told Claude to build me a medieval village and it spawned 40 actors, set up materials, and arranged everything in under a minute. With full undo. This is the future of level design.”Level Designer · Game Studio
No subscriptions. No royalties. Lifetime updates. Both licenses include commercial use.
Save up to 21% when you grab this alongside other StraySpark tools.