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LAUNCH25
4 posts
You built something special at a game jam. Now what? A practical guide to evaluating, scoping, and transitioning a prototype into a commercial game — without falling into the 'second system' trap.
How we built a playable RPG prototype in 48 hours using pre-built gameplay systems — complete with combat, inventory, dialogue, and quests — and what we learned along the way.
A behind-the-scenes look at how we used rule-based procedural scatter to fill a massive open world with forests, rocks, and foliage — in just a few hours.
A deep dive into the new features in Procedural Placement Tool v2, including biome zones, density painting, and performance improvements.