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28 posts in Devlog.
Early Access on Steam is no longer a default 'maybe' for indie launches — by 2026 it's a deliberate strategic choice with clear winners and losers. Here's what Manor Lords, Hades II, and Pacific Drive taught us, and the playbook for using EA right in 2026.
Rami Ismail's presskit() framework defined the indie press kit for a decade. By 2026 it's effectively unmaintained, journalists ignore most of what it produced, and the actual format that gets coverage looks completely different. Here's what a 2026 indie press kit looks like.
The default 2024 indie answer was 'Steam, with maybe Itch on the side.' By April 2026 the picture has more nuance — Epic finally matters for some launches, Itch became a serious revenue source again, and the optimal launch playbook is no longer one-size-fits-all.
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PlayStation 6 dev kits started shipping to AAA partners in Q1 2026. The first reasonable rumor leaks are public. Here's what indie devs should architect for now to land cleanly when the platform opens to the indie tier in 2027–2028.
Roblox UGC opened to indie studios in 2024 and matured fast. By April 2026 it's a real revenue stream — but the workflow, the tax, and the platform constraints are unique. Here's the practical playbook for indies considering it.
Steam Deck 2 leaks, the SteamOS 3.7 roadmap, and what Valve has hinted at GDC 2026 paint a clearer picture. Here's the practical April 2026 read on what Steam Deck 2 looks like, when it ships, and the targeting decisions indie devs should make today.
The Stop Killing Games initiative crossed the EU signature threshold and the Commission is now drafting a response. For indie devs that means real questions about always-online dependencies, license terms, and what 'end of life' looks like. Here's the practical 2026 read.
Unity spent two years rebuilding trust after the 2023 runtime-fee disaster. Unity 7 shipped clean, the pricing is finally stable, and indies are drifting back — cautiously. Here's the honest April 2026 state of the engine and whether you should use it.
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Apple Vision Pro sold better than the headlines admit, visionOS 3 opened real developer surface area, and the App Store economics for spatial games favor small teams. Here's the honest 2026 state of indie spatial development on Apple's platform.
Kickstarter for indie games looked dead in 2023. It isn't — the campaigns that fund in 2026 just look very different from the ones that funded in 2015. Here's what actually works now, what doesn't, and whether you should bother.
Bevy 0.17 shipped in March 2026 with stable rendering, mature asset pipeline improvements, and a working editor preview. Here's an honest look at whether Rust is finally ready for real indie games — and when it still isn't.
WebGPU hit production in every major browser in 2025, and by April 2026 it's the single biggest shift in indie distribution since Steam Direct. Here's why browser-native games are viable again, which engines support them, and what indies should actually do about it.