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devlog
Apr 29, 20263 min read

From Prototype to Production: When Your Game Jam Project Deserves a Full Release

You built something special at a game jam. Now what? A practical guide to evaluating, scoping, and transitioning a prototype into a commercial game — without falling into the 'second system' trap.

Game JamIndie DevProductionProject Management
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devlog
Mar 19, 20264 min read

From Game Jam to Shipped Title: Building an RPG Prototype in a Single Weekend

How we built a playable RPG prototype in 48 hours using pre-built gameplay systems — complete with combat, inventory, dialogue, and quests — and what we learned along the way.

Game JamRpg
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devlog
Mar 10, 20265 min read

How We Populated a 16 km² Open World in an Afternoon with UE5

A behind-the-scenes look at how we used rule-based procedural scatter to fill a massive open world with forests, rocks, and foliage — in just a few hours.

Unreal EngineOpen World
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devlog
Mar 5, 20265 min read

Procedural Placement Tool v2: What's New

A deep dive into the new features in Procedural Placement Tool v2, including biome zones, density painting, and performance improvements.

Unreal EngineProcedural Generation
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