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Deep dives on AI-powered game development, MCP servers, and shipping games faster. Written by devs who've been in the trenches.
Unity spent two years rebuilding trust after the 2023 runtime-fee disaster. Unity 7 shipped clean, the pricing is finally stable, and indies are drifting back — cautiously. Here's the honest April 2026 state of the engine and whether you should use it.
Apple Vision Pro sold better than the headlines admit, visionOS 3 opened real developer surface area, and the App Store economics for spatial games favor small teams. Here's the honest 2026 state of indie spatial development on Apple's platform.
Generative 3D finally crossed the usable-for-games threshold in 2025-2026. Meshy 5, Rodin Gen-2, Tripo P1, and CSM Cube 2 all claim to be best. Here's what they actually output on identical prompts, and which tool to pick per asset type.
// UNREAL MCP SERVER305 editor tools — actors, materials, Blueprints, Sequencer, landscapes, Niagara. Full undo.
Kickstarter for indie games looked dead in 2023. It isn't — the campaigns that fund in 2026 just look very different from the ones that funded in 2015. Here's what actually works now, what doesn't, and whether you should bother.
AI voice generation is good enough in 2026 that solo devs routinely ship voiced games that sounded impossible eighteen months ago. Here's how ElevenLabs v3, Play.ht 4, and Resemble AI actually compare — plus the ethics, licensing, and Steam disclosure rules you need to know.
Bevy 0.17 shipped in March 2026 with stable rendering, mature asset pipeline improvements, and a working editor preview. Here's an honest look at whether Rust is finally ready for real indie games — and when it still isn't.
WebGPU hit production in every major browser in 2025, and by April 2026 it's the single biggest shift in indie distribution since Steam Direct. Here's why browser-native games are viable again, which engines support them, and what indies should actually do about it.
The European Accessibility Act, updated CVAA interpretations, and UE5.7 accessibility APIs have reshaped the 2026 accessibility floor for shipped games.
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An honest assessment of where M5-class Apple Silicon actually lands as a primary Unreal Engine 5.7 development machine in 2026.
An honest, project-tested look at what autonomous AI agents can and can't do in UE5 pipelines in April 2026 — what works, what breaks, what it costs, and which agent patterns actually hold up.
Blender 5.1 shipped in April 2026 with substantial changes for game asset pipelines. This analysis covers the GPU viewport rewrite, Geometry Nodes updates, glTF exporter overhaul, Cycles changes, and the Asset Browser improvements that actually matter when you're shipping a game.
Chaos Vehicles has spent three years as 'nearly there.' In UE5.7 it is finally production-ready for small studios. Here is what we learned shipping with it.