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169 posts tagged Unreal Engine.
Claude Opus 4.7 with 1M-token context is the most capable AI assistant ever pointed at a game project. We've been using it for StraySpark plugin development. Here's what changed in practice — what it now does well, what still needs human judgment, and the workflow that produces shippable code.
ComfyUI went from hobbyist novelty in 2023 to the most flexible local AI image and texture generator in 2026. Here's the practical workflow for plugging it into a real indie game pipeline — concept art, textures, sprites, normal maps — and where it still doesn't replace the pro tool.
Houdini Engine has been the AAA secret weapon for procedural content for fifteen years. In 2026 the indie story finally makes sense — the licensing changed, UE 5.7 PCG plays nicely with HDA assets, and Apprentice is genuinely usable. Here's the practical workflow.
// COMPLETE ARSENALLifetime updates across every engine we support. Up to 21% off vs. buying separately.
PlayStation 6 dev kits started shipping to AAA partners in Q1 2026. The first reasonable rumor leaks are public. Here's what indie devs should architect for now to land cleanly when the platform opens to the indie tier in 2027–2028.
An honest assessment of where M5-class Apple Silicon actually lands as a primary Unreal Engine 5.7 development machine in 2026.
An honest, project-tested look at what autonomous AI agents can and can't do in UE5 pipelines in April 2026 — what works, what breaks, what it costs, and which agent patterns actually hold up.
Chaos Vehicles has spent three years as 'nearly there.' In UE5.7 it is finally production-ready for small studios. Here is what we learned shipping with it.
A hands-on comparison of Claude Code, Cursor, and Windsurf for UE5 C++ and Blueprint work in 2026 — MCP support, Intellisense, refactoring, cost, and why MCP-driven editor automation is now the real differentiator.
// AI EVERYWHEREUnreal + Blender + Godot MCP servers in one bundle. Works with Claude, Cursor, Windsurf.
DirectStorage 2.0 finally landed in UE5.7 with real GPU decompression — here's what it actually delivers, what it breaks, and how to package your game to benefit.
Twelve months of selling on Fab — what the merged marketplace has actually delivered for sellers, the real revenue share mechanics, how discoverability compares to the old Unreal Marketplace, and where new sellers should focus their effort in 2026.
Epic's Gameplay Cameras plugin replaces the ACameraActor-and-spring-arm pattern with something that finally feels like a real camera system. Here is how to ship with it.
A complete walkthrough of the 3D Gaussian Splatting pipeline in UE5.7 — capture, conversion, runtime cost, and when to pick splats over Nanite for shipping games.