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LAUNCH25
17 posts
The complete workflow for getting assets from Blender into Unreal Engine 5 — covering export settings, material conversion, collision, LODs, and placing thousands of assets into your world with procedural tools.
AI in game engines goes far beyond generating levels. Here are 10 practical, surprising workflows — from batch asset renaming to cross-tool pipelines — that MCP-powered AI handles right now.
Five practical AI-assisted Blender workflows that genuinely save time — from batch material assignment to render optimization — with honest assessments of where AI helps and where it doesn't.
A complete walkthrough of the Blender MCP Server — 212 tools, 22 categories, and 5 real workflow demos covering modeling, materials, rigging, lighting, and batch operations, all driven by natural language.
The MetaHuman Creator web app is gone. This complete migration guide covers the new in-editor UE5.7 workflow, cross-engine licensing for Blender and Maya, batch configuration with MCP automation, and everything you need to know about MetaHuman in 2026.
A complete guide to AI motion capture in 2026 for indie game developers. We compare DeepMotion, Cascadeur, Rokoko Video, Move.ai, and MetaHuman Animator, then walk through the full pipeline from webcam capture to in-engine animation using Blender MCP Server and Unreal MCP Server.
A complete pipeline for generating PBR material sets with AI tools, refining them in Blender using MCP automation, and batch-importing into Unreal Engine — with a practical example building a fantasy dungeon material library.
Blender 5.0 added 27 volume nodes and 5.1 brought SDF Grid Mean and raycast operations. This complete guide shows game artists how to create game-ready assets using SDF modeling, when to use it vs traditional poly modeling, and how MCP automation helps navigate the new workflows.
The old Blender-to-UE5 pipeline — bake, export FBX, lose all proceduralism — is dead. Here's the 2026 production pipeline using USD, Alembic, AlterMesh, and MCP automation to get Geometry Nodes assets into Unreal Engine with minimal pain.
52% of developers say AI is harming games. Here's how 3D artists keep creative control while using AI and MCP as tools they command — not systems that replace them. Practical human-in-the-loop workflows for Blender and Unreal Engine.
Blender 5.0 changed the game asset pipeline. Learn what's new for FBX/glTF export to Unreal Engine 5, material conversion tips, and how to automate it all.
Build a complete AI-powered asset pipeline from Blender to Unreal Engine using both MCP servers. Model, optimize, export, import, place, and configure — all through natural language. Includes a full walkthrough creating a game-ready prop from scratch.
GDC 2026 put MCP on center stage. We break down the new roadmap, the growing game dev MCP ecosystem, and where 10,000+ servers are headed next.
Learn the modular AI micro-tools pattern that lets indie studios achieve AAA quality. Compose specialized tools for textures, NPCs, mocap, and engine control.
Move.ai brings markerless motion capture to indie devs. We cover the full pipeline from camera footage to in-engine animation with MCP automation.
Walk through the full pipeline from text prompt to game-ready 3D asset using Blender MCP Server and AI generation tools like Meshy AI, Tripo AI, and 3D-Agent. Includes a practical medieval weapon set example, time comparisons, and honest quality assessments.
Tripo P1.0 generates production-grade 3D assets in 2 seconds with PBR maps. Here's how AI-generated models actually fit into a practical UE5 pipeline — and where they fall short.