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8 posts
Aura and MCP both bring AI to Unreal Engine, but they take very different paths. We compare the proprietary and open-protocol approaches to help you choose.
AI agents are transforming game development workflows. Learn how to build multi-agent pipelines with MCP servers — connecting asset creation, level assembly, and QA into automated workflows that actually work in production.
A step-by-step guide to setting up Claude Code for game development, from installation through MCP server configuration, agent teams, and practical first workflows for Unreal Engine and Blender developers.
MCP Apps bring interactive UI components directly into your AI assistant. Learn how this changes game development workflows — from asset browsers and scene editors to material previewers — and how MCP servers can leverage this new capability.
The Model Context Protocol ecosystem has exploded to over 10,000 servers across every industry. Here's where game development fits in this landscape, what the MCP 1.0 specification means, and how indie developers can leverage this growing ecosystem.
Speed-run from game concept to playable UE5 prototype in 20 minutes using Claude and the Unreal MCP Server. A step-by-step walkthrough with practical examples.
Vibe coding is reshaping game development in 2026. We break down what actually works, what still falls apart, and how MCP tools bridge the gap for Unreal Engine developers.
Vibe coding has changed how developers write software — now it's changing how we build game levels. Learn how to describe Unreal Engine scenes in natural language and let Claude build them through MCP, with practical examples, real prompts, and honest assessments of what works and what doesn't.