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26 posts tagged Performance.
Steam Deck 2 leaks, the SteamOS 3.7 roadmap, and what Valve has hinted at GDC 2026 paint a clearer picture. Here's the practical April 2026 read on what Steam Deck 2 looks like, when it ships, and the targeting decisions indie devs should make today.
DirectStorage 2.0 finally landed in UE5.7 with real GPU decompression — here's what it actually delivers, what it breaks, and how to package your game to benefit.
Substrate hit production-ready in UE5.7. This is the practical guide to using it without destroying your frame budget — layer counts, platform strategies, Megascans integration, and when to keep the legacy material system.
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UE5.8 preview is out. This is a grounded look at what actually matters for small teams: Nanite skeletal stability, PCG at scale, Mover 2.0 promotion, editor performance, and the cold-build times that have been quietly killing iteration.
A practical deep dive into Virtual Shadow Map caching, invalidation, and page pool tuning for UE5.7 open worlds — with real numbers for PS5, Xbox Series, PC, and Steam Deck.
Learn what ORM texture packing is, why it cuts texture samples and VRAM usage nearly in half, and how to create packed textures for Unreal Engine 5 and Unity.
Choosing the right texture resolution isn't about picking the highest number. Learn how to match resolution to screen coverage, manage VRAM budgets, and avoid wasting memory.
A practical guide to optimizing Lumen for 60fps in Unreal Engine 5. Learn CVar tuning, hardware ray tracing configuration, common performance traps, and profiling workflows to ship beautiful dynamic lighting without sacrificing frame rate.
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The eternal UE5 debate, settled with data. When to use Blueprints, when to use C++, and how the hybrid approach most successful projects use actually works in 2026 — including nativization, performance benchmarks, and team workflow considerations.
Learn how to identify and fix performance bottlenecks in Unreal Engine 5 using Unreal Insights, stat commands, the GPU profiler, and frame budgeting. A practical guide to systematic performance optimization.
A practical, benchmark-backed guide to choosing between Blueprints and C++ in UE5. Learn when each approach wins, how to combine them effectively, and how templates can eliminate the tradeoff entirely.
A practical guide to optimizing your Unreal Engine 5 game for Steam Deck and handheld PCs. Covers scalability settings, upscaling integration, thermal management, input handling, and resolution-independent UI.