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67 posts tagged Ai.
Claude Opus 4.7 with 1M-token context is the most capable AI assistant ever pointed at a game project. We've been using it for StraySpark plugin development. Here's what changed in practice — what it now does well, what still needs human judgment, and the workflow that produces shippable code.
Generative 3D finally crossed the usable-for-games threshold in 2025-2026. Meshy 5, Rodin Gen-2, Tripo P1, and CSM Cube 2 all claim to be best. Here's what they actually output on identical prompts, and which tool to pick per asset type.
AI voice generation is good enough in 2026 that solo devs routinely ship voiced games that sounded impossible eighteen months ago. Here's how ElevenLabs v3, Play.ht 4, and Resemble AI actually compare — plus the ethics, licensing, and Steam disclosure rules you need to know.
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State Tree went production-ready in UE5.7. This is the decision framework for whether to migrate from Behavior Tree, with real examples covering NPC patrol, quest state machines, and enemy AI.
Learn how AI material generation works in Blender, compare LLM providers like Ollama, OpenAI, and Anthropic for shader node creation, and build a practical workflow for producing game-ready materials from text descriptions.
A practical look at how indie game studios are using AI tools in their 3D art pipelines in 2026 — from text-to-material generation to AI-assisted texturing and procedural content creation — with real workflow examples and honest assessments of what works.
Ollama lets you run AI models locally on your own hardware — no API keys, no costs, no data leaving your machine. Here's how to set it up for Blender workflows in 2026.
An honest comparison of AI material generation approaches in Blender, covering image-based and node-based tools, their strengths and weaknesses, and when to use each one.
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Step-by-step guide to connecting an MCP server to Unreal Engine 5 for AI-powered editor automation. Learn how to set up the StraySpark Unreal MCP Server with Claude, Cursor, or any MCP-compatible client to automate level design, material creation, and Blueprint workflows.
Move beyond the AI hype. Here are 5 concrete, production-tested workflows where AI assistants genuinely accelerate Unreal Engine 5 development — from Blueprint debugging to automated level dressing.
AI can generate levels in seconds, but most of that output is gameslop. Here's how to use AI-assisted level design properly: combining procedural generation with human direction to produce environments worth shipping.
Blender's MCP integration lets you control modeling, materials, and scene setup through natural language. Here's the current state of the technology, practical workflows, and where the hybrid AI+manual approach delivers real results.