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14 posts tagged Business.
Hard-won lessons from publishing Unreal Engine plugins on Fab, covering what sells, what doesn't, pricing strategy, the real impact of sales events, and why documentation is your most important marketing asset.
The old model of building a game and then marketing it is a losing strategy in 2026. This playbook covers the market-first approach — validating demand before committing years of development, with real numbers on wishlists, conversion rates, and what actually moves the needle.
Sustaining a game after launch as a solo developer or small team. Covers content update cadence, hotfix deployment, community feedback loops, analytics-driven decisions, and seasonal event planning — all scaled for indie budgets.
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Cozy games and narrative-driven experiences are the fastest-growing indie genre in 2026. Explore why players are gravitating toward vulnerability and cooperation over power fantasies, and how UE5 supports these genres.
The complete checklist for launching your UE5 indie game on Steam — from creating your store page to post-launch LiveOps. Covers timing, wishlisting strategies, build configuration, accessibility requirements, and common mistakes that cost indie developers sales.
Everything you need to know about building, submitting, and marketing Unreal Engine 5 plugins on FAB in 2026. Covers the submission process, revenue splits, quality requirements, documentation best practices, and strategies that actually drive sales.
How Steam's discovery algorithm actually works in 2026. Covers wishlist velocity thresholds, Popular Upcoming qualification, Discovery Queue mechanics, tag-based recommendations, and actionable strategies to maximize your game's visibility on the platform.
Build a Discord community that converts followers into wishlists and wishlists into purchases. Covers server architecture, engagement strategies, playtester recruitment, feedback channels, and the community management patterns that work for indie game studios.
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A data-informed guide to indie game monetization in 2026 covering premium pricing, DLC strategies, Steam launch tactics, regional pricing, and hybrid models — with practical frameworks for maximizing revenue without compromising player trust.
A comprehensive, data-driven guide to choosing between a publisher and self-publishing your indie game in 2026 — covering revenue splits, marketing requirements, contract red flags, hybrid models, and how AI tooling is reshaping the calculus for small studios.
Our licensing philosophy explained — why we believe game development tools should be one-time purchases with full source access, and how this decision shapes everything we build.
UE5 demand is surging outside gaming. Learn how game developers can apply their skills to virtual production for film, automotive configurators, architectural visualization, and simulation — often at higher rates than game industry positions.