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14 posts tagged Steam.
Early Access on Steam is no longer a default 'maybe' for indie launches — by 2026 it's a deliberate strategic choice with clear winners and losers. Here's what Manor Lords, Hades II, and Pacific Drive taught us, and the playbook for using EA right in 2026.
The default 2024 indie answer was 'Steam, with maybe Itch on the side.' By April 2026 the picture has more nuance — Epic finally matters for some launches, Itch became a serious revenue source again, and the optimal launch playbook is no longer one-size-fits-all.
The old model of building a game and then marketing it is a losing strategy in 2026. This playbook covers the market-first approach — validating demand before committing years of development, with real numbers on wishlists, conversion rates, and what actually moves the needle.
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The growing backlash against low-effort AI content in games is real, and it is affecting legitimate developers too. Here is how to use AI responsibly, maintain quality, and avoid becoming part of the problem.
Sustaining a game after launch as a solo developer or small team. Covers content update cadence, hotfix deployment, community feedback loops, analytics-driven decisions, and seasonal event planning — all scaled for indie budgets.
The complete checklist for launching your UE5 indie game on Steam — from creating your store page to post-launch LiveOps. Covers timing, wishlisting strategies, build configuration, accessibility requirements, and common mistakes that cost indie developers sales.
How Steam's discovery algorithm actually works in 2026. Covers wishlist velocity thresholds, Popular Upcoming qualification, Discovery Queue mechanics, tag-based recommendations, and actionable strategies to maximize your game's visibility on the platform.
A data-informed guide to indie game monetization in 2026 covering premium pricing, DLC strategies, Steam launch tactics, regional pricing, and hybrid models — with practical frameworks for maximizing revenue without compromising player trust.
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A comprehensive, data-driven guide to choosing between a publisher and self-publishing your indie game in 2026 — covering revenue splits, marketing requirements, contract red flags, hybrid models, and how AI tooling is reshaping the calculus for small studios.
Breaking down Valve's 2026 AI disclosure rewrite — the two-tier system, efficiency tool exemptions, and what counts as AI-generated content.
A data-driven guide to Steam Next Fest demo optimization and wishlist conversion. Learn how top indie devs achieve 32% conversion rates, build compelling 15-minute UE5 demos fast, and turn Next Fest into a launch-defining event.
Over 7,300 Steam games disclosed AI content in 2026. Most are gameslop. Here's why AI tools should amplify human vision — not replace it — and how responsible devs can stand out.