DEVLOG·May 2, 2026
Why We Built Scope Gates Into the Unreal MCP Server Before Shipping It to Studios
v3 ships bearer auth, origin allow-list, Read/Scene/Destructive scopes, dry-run, and multi-call transactions. None of those are exciting on their own — but they're the difference between a tool a solo dev runs on localhost and a tool a studio's IT team will actually allow on the network. Here's the design process.
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