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A comprehensive guide to reducing Unreal Engine 5 build size for shipping. Learn plugin auditing, asset reference scanning, texture and audio compression, shader permutation reduction, PAK file chunking, Steam Deck optimization, and how to automate the entire process with MCP tools.
Single-platform indie releases leave money on the table. Learn why cross-platform is mandatory in 2026 and how to ship your UE5 game on Steam Deck and beyond.