Launch Discount: 25% off for the first 50 customers — use code LAUNCH25
LAUNCH25
2 posts
A comprehensive tutorial on procedural animation and IK in Unreal Engine 5.7. Learn Full-Body IK setup, foot IK for uneven terrain, hand IK for interaction, motion matching vs state machines, spine IK for creatures, and how to automate rigging and Animation Blueprint configuration with MCP tools.
The old Blender-to-UE5 pipeline — bake, export FBX, lose all proceduralism — is dead. Here's the 2026 production pipeline using USD, Alembic, AlterMesh, and MCP automation to get Geometry Nodes assets into Unreal Engine with minimal pain.