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LAUNCH25
5 posts
The complete workflow for getting assets from Blender into Unreal Engine 5 — covering export settings, material conversion, collision, LODs, and placing thousands of assets into your world with procedural tools.
The old Blender-to-UE5 pipeline — bake, export FBX, lose all proceduralism — is dead. Here's the 2026 production pipeline using USD, Alembic, AlterMesh, and MCP automation to get Geometry Nodes assets into Unreal Engine with minimal pain.
AI agents are transforming game development workflows. Learn how to build multi-agent pipelines with MCP servers — connecting asset creation, level assembly, and QA into automated workflows that actually work in production.
Build a complete AI-powered asset pipeline from Blender to Unreal Engine using both MCP servers. Model, optimize, export, import, place, and configure — all through natural language. Includes a full walkthrough creating a game-ready prop from scratch.
Tripo P1.0 generates production-grade 3D assets in 2 seconds with PBR maps. Here's how AI-generated models actually fit into a practical UE5 pipeline — and where they fall short.