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tutorial
Jun 22, 20264 min read

Blender to Unreal Pipeline: The Complete Asset Workflow for Indie Devs

The complete workflow for getting assets from Blender into Unreal Engine 5 — covering export settings, material conversion, collision, LODs, and placing thousands of assets into your world with procedural tools.

BlenderUnreal EnginePipelineIndie Dev
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tutorial
Mar 24, 20263 min read

Geometry Nodes to Unreal Engine: The Complete 2026 Production Pipeline

The old Blender-to-UE5 pipeline — bake, export FBX, lose all proceduralism — is dead. Here's the 2026 production pipeline using USD, Alembic, AlterMesh, and MCP automation to get Geometry Nodes assets into Unreal Engine with minimal pain.

BlenderUnreal Engine
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tutorial
Mar 23, 20263 min read

Building Multi-Agent Game Dev Pipelines with MCP Servers

AI agents are transforming game development workflows. Learn how to build multi-agent pipelines with MCP servers — connecting asset creation, level assembly, and QA into automated workflows that actually work in production.

AiMcp
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tutorial
Mar 23, 20267 min read

The Complete AI-Powered Blender-to-Unreal Asset Pipeline

Build a complete AI-powered asset pipeline from Blender to Unreal Engine using both MCP servers. Model, optimize, export, import, place, and configure — all through natural language. Includes a full walkthrough creating a game-ready prop from scratch.

BlenderUnreal Engine
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tutorial
Mar 23, 20267 min read

Tripo P1.0 and the 2-Second 3D Asset: How AI-Generated Models Fit Into Your UE5 Pipeline

Tripo P1.0 generates production-grade 3D assets in 2 seconds with PBR maps. Here's how AI-generated models actually fit into a practical UE5 pipeline — and where they fall short.

Ai 3d GenerationUnreal Engine
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