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Deep dives on AI-powered game development, MCP servers, and shipping games faster. Written by devs who've been in the trenches.
Building an automated playtesting pipeline with MCP servers — launching builds, detecting collisions, logging performance, and generating bug reports.
Players expect games on their platform of choice. Learn how to plan cross-platform UE5 development from day one — covering platform abstraction, input handling, scalability profiles, and the business case for multiplatform shipping.
Learn how to recreate iconic Hollywood camera techniques — Hitchcock zoom, crane shots, handheld shake, and more — inside Unreal Engine 5 using spline-based camera systems.
// UNREAL MCP SERVER305 editor tools — actors, materials, Blueprints, Sequencer, landscapes, Niagara. Full undo.
Updated pipeline guide for exporting Blender 5.x assets to UE 5.7 — Geometry Nodes, Nanite prep, material conversion, and batch automation.
Essential UE5 C++ patterns that every game developer needs in their toolkit. Covers subsystems, delegates, async loading, GAS, Enhanced Input, soft references, and more — with practical examples for each pattern.
A realistic look at the economics of selling UE5 assets and plugins. What categories sell best, pricing strategies, support considerations, and how to build a portfolio that generates recurring revenue — based on real marketplace data.
Alternative approaches to Sequencer for creating polished Steam trailers using spline cameras, filmback presets, and real-time controls — practical shot-list templates and compositing tricks included.
Analyzing the Gartner stat through the game development lens — what types of game code AI generates well and where human-authored systems still win.
// COMPLETE ARSENALLifetime updates across every engine we support. Up to 21% off vs. buying separately.
Deep technical guide to achieving 60fps with dense procedurally-placed Nanite foliage in UE 5.7 — covering draw call management, instance culling, LOD transitions, memory budgeting, and profiling techniques.
Learn how to use the Model Context Protocol (MCP) to connect AI assistants like Claude and Cursor to your Unreal Engine editor for automated level design, asset management, and more.
Complete tool audit for budget-conscious indie developers — free tiers, affordable plugins, and where investing in tools pays for itself.
Chaining MCP servers into a multi-agent pipeline — asset creation in Blender, import into Unreal, and procedural placement from a single prompt.