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Procedural Placement ToolGetting StartedConfigurationDensity ModesBiome ZonesSpline ScatterExclusion ZonesPresetsExamplesAPI ReferenceChangelog
Cinematic Spline ToolGetting StartedCamera Modes and FeaturesFilmback PresetsComponentsSequences and Camera ManagerCamera CollisionExamplesAPI Reference
Blueprint Template LibraryGetting StartedHealth SystemInventory SystemDialogue SystemQuest SystemAbility/Buff SystemStat/Attribute SystemInteraction SystemSave/Load SystemProgression SystemFaction / Reputation SystemStatus Effect SystemLoot Table SystemSkill Tree SystemParty / Team SystemNetworking & Event BusAI IntegrationDebug ToolsExamplesAPI ReferenceChangelog
DetailForgeGetting StartedAttributesConditional LogicDisplay WidgetsAPI Reference
UltraWireGetting StartedWire RoutingWire EffectsNode ThemingMinimap & HeatmapPresetsSettings Reference
Unreal MCP ServerGetting StartedInstallation and ConfigurationTool CategoriesTool PresetsResourcesPromptsArchitectureSTDIO BridgeAPI Reference
Blender MCP ServerGetting StartedInstallationTool CategoriesPresetsResourcesPromptsConfigurationArchitectureAPI Reference
Godot MCP ServerGetting StartedInstallationTool CategoriesResourcesPromptsArchitectureAPI Reference

Blender Addons

AI Material GeneratorGetting StartedProvidersPresetsTweak ModeNode ReferenceAPI Reference
Procedural Damage & Wear SystemGetting StartedWear EffectsPresetsExportSurface TypesAPI Reference
One-Click PBR Bake & ExportGetting StartedChannelsEngine PresetsChannel PackingBatch BakingAPI Reference
Procedural Damage & Wear

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Surface Types

Surface type presets that control how wear channels distribute across your mesh in the Procedural Damage & Wear System.

One-Click PBR Bake & Export

Extract every PBR texture map from complex Principled BSDF setups with a single button in Blender.