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Procedural Placement ToolGetting StartedConfigurationDensity ModesBiome ZonesSpline ScatterExclusion ZonesPresetsExamplesAPI ReferenceChangelog
Cinematic Spline ToolGetting StartedCamera Modes and FeaturesFilmback PresetsComponentsSequences and Camera ManagerCamera CollisionExamplesAPI Reference
Blueprint Template LibraryGetting StartedHealth SystemInventory SystemDialogue SystemQuest SystemAbility/Buff SystemStat/Attribute SystemInteraction SystemSave/Load SystemProgression SystemFaction / Reputation SystemStatus Effect SystemLoot Table SystemSkill Tree SystemParty / Team SystemNetworking & Event BusAI IntegrationDebug ToolsExamplesAPI ReferenceChangelog
Modular Kit Snapping ToolGetting StartedSnap PointsRule SetsAuto-SnapValidationPresetsAPI ReferenceChangelog
DetailForgeGetting StartedAttributesConditional LogicDisplay WidgetsAPI Reference
UltraWireGetting StartedWire RoutingWire EffectsNode ThemingMinimap & HeatmapPresetsSettings Reference
Unreal MCP ServerGetting StartedInstallation and ConfigurationTool CategoriesTool PresetsResourcesPromptsPIE ControlSource ControlAgent ErgonomicsSecurityArchitectureSTDIO BridgeAPI Reference
Blender MCP ServerGetting StartedInstallationTool CategoriesPresetsResourcesPromptsConfigurationArchitectureAPI Reference
Godot MCP ServerGetting StartedInstallationTool CategoriesResourcesPromptsArchitectureAPI Reference

Blender Addons

AI Material GeneratorGetting StartedProvidersPresetsTweak ModeNode ReferenceAPI Reference
Procedural Damage & Wear SystemGetting StartedWear EffectsPresetsExportSurface TypesAPI Reference
One-Click PBR Bake & ExportGetting StartedChannelsEngine PresetsChannel PackingBatch BakingAPI Reference
Modular Kit Snapping Tool

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Rule Sets

Configure snap distance, angle tolerance, grid size, and the type-compatibility matrix using UModularKitRuleSet data assets.

Validation

ValidateStructure flags pieces with unconnected mandatory snap points. Wire OnValidationResult to gameplay or editor UI.